Voxel Tide

An isometric floor of cubes, with lamps that light as they rise.

Move to lift the columns

The prompt

“An isometric field of stacked porcelain cubes rising and sinking in slow waves, with some stacks glowing orange from inside as they rise”

Ask Perlin, the VYBE.ART creative agent, for something like this and it builds a piece like it. Start from this prompt and change any part of it: the look, the mood, the rules, the sound.

Start from this prompt

How it’s made

Voxel Tide is a GLSL shader. It is a single GLSL fragment shader, a small program your graphics card runs for every pixel of every frame, live in your browser.

Make it yours

  1. Open it in the studio, where it plays with its controls, and its code is a click away.
  2. Tell Perlin what to change in a sentence: a colour, a mood, a new rule, a sound.
  3. Bend it with its sliders, or put it on a timeline and render it to video.
  4. Publish it to the community, share its link or embed it on your site.

New to the studio? Make your first piece

More like this

Every example

Your turn / Free to start

Describe it. Perlin builds it.

Art, games and worlds you can step inside, from one sentence. Play it, bend it, put it on a timeline, share it.