Vybe Tokens / How they work
Tokens
Pay for the making.
Play for free.
Vybe Tokens are only spent when Perlin, our creative agent, makes or changes something for you, and only for what the work actually took. Everything you do with a piece after that is free. Every new account starts with 150 tokens on us.
- free when you join
- 150
- free when you join
- for a new piece at Medium
- ≈ 7
- for a new piece at Medium
- to play, remix, share or export
- 0
- to play, remix, share or export
Right now Perlin is free while tokens roll out. When they switch on, every account gets its welcome tokens.
01 / What’s free
Most of it
costs nothing.
Tokens pay for Perlin’s work, and nothing else. Once a piece exists, everything you do with it is free.
Play anything
0 tokensEvery piece in the studio, the gallery and the community, as long as you like.
Remix
0 tokensOpen any published piece in the studio and make it yours.
Tune
0 tokensDrag the sliders Perlin builds into every piece.
Edit the code
0 tokensChange it by hand and run it again, as often as you like.
Share
0 tokensShort links with a live preview, wherever you post them.
Publish
0 tokensList your piece on the home page and the community page.
Export
0 tokensHTML, stills, video clips, wallpapers, avatars and embeds.
Automatic fixes
0 tokensWhen a piece breaks, Perlin repairs it: up to 20 fixes a day.
Failed requests
0 tokensIf Perlin can’t finish something, you don’t pay for it.
02 / Fair by design
Charged for
what it took.
No flat fees and no guesswork. A small tweak costs a few tokens, a big new world costs more, and you always see exactly what each request came to.
Ask Perlin for
Effort
- 01
Held
When a request starts, Perlin sets aside the level’s minimum, 60 for High. It’s how two requests can never spend the same tokens.
- 02
Built
Perlin imagines, writes, checks and runs the piece. A bigger idea takes more work; a quick tweak takes less.
- 03
Settled
You’re charged what the request actually took, to the token. Anything set aside but not used comes straight back.
THANK YOU FOR MAKING
Typical figures from recent requests. Every request is charged what it actually took, so yours may come to a little more or less.
03 / Effort and sound
You choose
how hard it works.
Every request goes out at an effort level you pick in the studio. More effort means deeper thinking and richer pieces, and uses more tokens. Switch any time, even between edits of the same piece.
Max
Paid plansPerlin’s deepest thinking, for big games and intricate worlds.
- New piece
- ≈ 220
- Edit
- ≈ 120
Coming with paid plans
High
Rich, detailed pieces with the most polish.
- New piece
- ≈ 104
- Edit
- ≈ 43
Needs 60 to start
Medium
Best valueMost ideas, quickly. The everyday choice.
- New piece
- ≈ 7
- Edit
- ≈ 8
Needs 5 to start
Low
Fast turnarounds while you explore an idea.
- New piece
- ≈ 30
- Edit
- ≈ 16
Needs 10 to start
Sound FX / Optional
Sound is a switch, not a surprise
Turn on Sound FX and Perlin composes sound effects, ambient beds and music loops for your piece, about 4 tokens each. Most pieces get two to six. Leave it off and sound costs nothing.
+4
tokens a sound
04 / Try the numbers
What your
tokens make.
Slide the budget, add some edits, switch sound on. Each tile is a finished piece you can play, share and export for free.
Tokens
150
Edits on each piece
1“Make it warmer”, “add a second ball”, “slower camera”: each round of changes is an edit.
150 tokens make about 10 pieces at Medium, each with 1 edit.
Max
≈ 340 each
0paid plans
High
≈ 147 each
1piece
Medium
≈ 15 each
10pieces
Low
≈ 46 each
3pieces
Estimates from typical recent requests. Playing, tuning, remixing, sharing and exporting what you make doesn’t use any.
05 / Plans
Start free.
Grow when you’re ready.
Your welcome tokens are yours to explore with. Paid plans add a fresh batch every month for people who make a lot.
- Vybe Tokens to try Perlin with
- Unlimited pieces and version history
- Share links with previews
- HTML, PNG, video and wallpaper export
- Everything in Free
- 1,200 Vybe Tokens every month
- Max effort for the most ambitious ideas
- Higher-resolution video export
- Everything in Pro
- 4,000 Vybe Tokens every month
- Commercial use
- Early access to new engines
Free
150tokens to start
≈ 21 new pieces at Medium, or 1 at High
Pro
$12/mo
1,200tokens a month
≈ 171 new pieces at Medium, or 11 at High
1¢ a token
Studio
$36/mo
4,000tokens a month
≈ 571 new pieces at Medium, or 38 at High
0.9¢ a token
06 / Questions
Good to know.
What uses tokens?
Only Perlin’s work: making a new piece, changing one, or answering a question about it. Opening the studio, playing, remixing, tuning, editing code by hand, sharing, publishing and exporting never use any.
Why isn’t every request the same price?
Because you’re charged for what the request actually took. A one-line tweak is a few tokens; a whole new game with sound is more. The effort level you pick matters most, and each sound effect adds about 4.
What if a request fails, or I stop it?
A request Perlin can’t finish costs nothing. If you stop one partway, you pay only for the work done up to that point.
Are fixes free?
Yes. When a piece breaks, Perlin repairs it automatically, free, up to 20 fixes a day.
Why are tokens set aside when a request starts?
So two requests can never spend the same tokens. Perlin sets aside the effort level’s minimum while it works; when it finishes you’re charged what it took and anything unused comes straight back.
Where do I see my tokens?
Your balance sits at the top of every page once you’re signed in. In the studio, each of Perlin’s replies shows what it used, and your plan page lists every request.
What if I run low?
The studio tells you before a request would need more than you have, and suggests a lighter effort level that fits. Paid plans, coming soon, add tokens every month.