Examples / 70 pieces

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a piece.

Shaders, generative art, games, sound and VR and AR worlds, each made in the VYBE.ART studio. Open one to play it live and read the prompt behind it, then remix it with a sentence.

VR and AR

Worlds to step into on a headset, and pieces that come into your room in AR. Everywhere else they play on the screen.

Motion templates

Titles, a call to action and a timeline to retime: trailers and stings to make your own and render to video.

Browser games

Mini games built from a sentence. Each one plays itself until you take the controls, and every rule is a slider.

Sound and music

Pieces with their own soundtrack, composed alongside the visuals, moving to the bass, the highs and every beat.

Shaders

GLSL fragment shaders: raymarched worlds, gradients, glass and chrome, halftone and dither, old screens.

GLSL

Gyroid Cathedral

Raymarched lattice vaults lit by a slow sunrise.

GLSL

Marbled Ink

Domain-warped noise folding like suminagashi ink.

GLSL

Aurora Veil

Northern lights over a still, mirrored lake.

GLSL

Thin Film

Oil-slick metaballs merging under studio softboxes.

GLSL

Seahorse Valley

A breathing zoom into the Mandelbrot set’s seahorse spirals.

GLSL

Rose Window

A kaleidoscopic rose of leaded glass, lit from behind.

GLSL

Dune Sea

A slow glide over sand dunes at dusk.

GLSL

Fluted Glass

Reeded glass squeezing slow colored light into stripes.

GLSL

Totality

A dark disc crossing a star, its corona split into color.

GLSL

Gyroscope

Three chrome rings turning inside each other in a studio.

GLSL

Halftone Press

A sunset printed in cyan, magenta, yellow and black dots.

GLSL

Color Pools

A mesh gradient that never settles.

GLSL

Slipstream

Dye carried through curling water, frame after frame.

GLSL

Spectral Dome

A dome of pale light whose edge frays into a spectrum.

GLSL

Voxel Tide

An isometric floor of cubes, with lamps that light as they rise.

GLSL

Vinyl Moon

A dark sphere cut with grooves that only show where light lands.

GLSL

One Bit

A lit sphere in two colors, shaded by ordered dither.

GLSL

Lens Stack

Discs of thick glass bending a bright blue field.

GLSL

Forge Glow

Slabs of dark metal glowing hot along their edges.

GLSL

Pool Light

Sunlight dancing on the tiles of a swimming pool.

GLSL

Glyph Torus

A spinning ring drawn in terminal characters.

GLSL

Long Exposure

Neon tubes swung through the dark, some crisp, some all bloom.

GLSL

Off Register

One gradient cut into panels that have slid apart.

GLSL

Sonar Swell

A sea made only of points, swept by a scan line.

GLSL

Moiré

Two sets of rings and the patterns they make together.

GLSL

Holo Foil

Crumpled holographic film turning under a lamp.

GLSL

Signal Bars

A row of light tubes breathing on a wet floor.

GLSL

Dust Light

Shafts of light through a gap, picking out the dust.

GLSL

Phosphor

A test card on a tired picture tube.

GLSL

Pixel Rain

Columns of pixels falling, bright at the head.

GLSL

Daybreak

A paper-cut valley going from night to morning and back, balloons rising, on a ten second timeline.

GLSL

Lava Flow

Glossy wax rising and melting together through warm liquid, with Heat, Goo and Shimmer to push.

Generative art and 3D

Materials, particle systems and generative drawings in three.js and p5.js, most of them reacting to the pointer.