Orb Range

Glowing orbs drift round you under a neon VYBE sun. Point, pop and keep a combo going before the minute is up.

Click or tap the orbs, or pull the trigger in VR

The prompt

“A VR game for my Quest: glowing orbs drift in an arc around me at night under the VYBE logo rising in neon over dark hills, I point a controller and pull the trigger to pop them before a one minute timer runs out, with combos for quick pops that make the logo flare, golden orbs worth five, the score on a floating board and a buzz on every hit”

Ask Perlin, the VYBE.ART creative agent, for something like this and it builds a piece like it. Start from this prompt and change any part of it: the look, the mood, the rules, the sound.

Start from this prompt

How it’s made

Orb Range is a VR piece. It is JavaScript on three.js, the WebGL library behind most 3D on the web, and it runs live in your browser: nothing to download or install. It plays itself until you take the controls, and every rule is a slider you can bend.

On a headset it offers Enter VR. Everywhere else it plays on the screen. How VR and AR pieces work

Make it yours

  1. Open it in the studio, where it plays with its controls, and its code is a click away.
  2. Tell Perlin what to change in a sentence: a colour, a mood, a new rule, a sound.
  3. Bend it with its sliders, or put it on a timeline and render it to video.
  4. Publish it to the community, share its link or embed it on your site.

New to the studio? Make your first piece

More like this

Every example

Your turn / Free to start

Describe it. Perlin builds it.

Art, games and worlds you can step inside, from one sentence. Play it, bend it, put it on a timeline, share it.